Urd (
world_of_elegance) wrote in
paixaoooc2012-04-08 08:02 pm
![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
![[community profile]](https://www.dreamwidth.org/img/silk/identity/community.png)
Entry tags:
New Floor!
We've drawn a name for what character will discover the door to the next floor. And the winner is...Riku! The door can be found in the Netherworld's Stellar Graveyard. And what's behind that door? Well...
Welcome to Wonderland
Opening the door in the Netherworld, you'll find yourself in the magical world of Wonderland. However, something went wrong. Two memories of the same world are overlapping, vying for control. Your perception is hazy, your surroundings flickering from one version to another. As you travel through this mad world, you'll have to keep hold of your sanity and your heart.
The Vale of Tears/The Forest


Welcome to the first stage of Wonderland. Your perception may reveal overgrown wood in a valley...or a colorful, giant forest looming over your shrunken form!
The Vale of Tears
The Vale of Tears is a colorful world of wild growth. The thick canopy overhead effectively casts the place in constant twilight, unless you manage to get to higher ground, though shafts of sunlight sometimes manage to break through. A river runs through the entire valley, full of fish. A giant statue of Alice herself can be found now and again, weeping tears into the river. Mushrooms are in abundance in various sizes and there is only one man made structure -- the Duchess' home. This three-walled ruin of a house is where you will undergo your first challenge...assuming you can get by the Heartless that will stalk you through the valley.
The Forest
It appears you've shrunk when you went through that door! Now the size of a mouse, the colorful forest is gigantic from your perspective. Are those flowers mocking your appearance? Yes. Yes they are. Not only that, but all manner of animal is after you now, you delightful little morsel. Can you convince the flowers to help you? Will you insult them greatly and forge your own path to the end of the forest, where your first task is waiting? Choose carefully, as Heartless are after you as well.
Heartless found in this stage:
Hatter's Domain/The Mad Tea Party


Breaking free from the wilds, you'll come across the realm of the Mad Hatter. Depending on your character's state of mind, you'll face either an abandoned factory or a quaint tea party in front of a cottage in the woods.
Hatter's Domain
Once an asylum, the large floating island of twisted metal buildings was converted into a tea factory. Molten tea flows from spigots and spouts, leaving even the most plain hallways a danger to travel. Assuming you can puzzle out a way to get through the factory, fighting Heartless along the way, your second challenge awaits you at the end.
The Mad Tea Party
The path along the woods opens up to a little cottage in a clearing. A long table, lined by mismatched chairs of every type, is stretched out before it. Teapots and cups of every kind dot the table, as well as snacks and cutlery. This is no peaceful tea party, though...the March Hare needs your help! Unfortunately, getting a straight answer out of him is a challenge in itself. Assuming you finally figure out what he needs, your second challenge will begin.
Heartless found in this stage:
Queensland/The Hedge Maze


The final stage of this floor, where the Queen of Hearts once ruled. Depending on what world displays itself, you will find yourself facing the ruins of a strange castle, overgrown with eerie plant-like debris...or a brightly colored, flowering hedge maze.
Queensland
Once this castle was an imposing structure of stone and sinew, fleshy tendrils and odd bodyparts forming many of the structual points. After the Queen was killed, however, it has become a shell of its former glory. The stone has crumbled, the flesh and plantlife withered and dried to husks. The halls are empty and still as the grave, all former inhabitants of the court gone. However, it's a mistake to believe you're alone here. Heartless have taken residency within the winding corridors and in the courtyard, your final test awaits you.
The Hedge Maze
In contrast to Queensland, the whimsical hedge maze is full and lush, with heart shaped decorative bushes ocassionally lining the path. Don't let the innocent appearance fool you, however. Paths will randomly change on you -- dead ends become secret passageways and straight through-ways will somehow lead you in a circle. Pay attention to the roses. If they've turned red, you're not alone.
If you manage to find yourself in the center of the maze, be prepared for your final test.
Heartless found in this stage:
OOC Information:
Thanks to the Wonderland inhabitants presently in Paixao, two very different memories of the same place created this floor. It's entirely up to you, however, to explore whatever version you'd prefer. The dark gritty world of American McGee's Alice may not be everyone's cup of tea, after all. Same with the whimsical Disney version! Likewise, you can really play with your character's state of mind and have the different versions bleed into each other and change on a whim. The American McGee's version of Wonderland, incidentally, will really play on character's insecurities and fears.
You're welcome to NPC fights with the Heartless, if you wish, or you can ask me to NPC them for you. In either case, once your characters are ready to take on their tasks at the end of each stage, let me know so I can NPC the boss for you. Once your characters have completed a stage, the Cheshire Cat will show up and direct them to where they need to go next.
Defeating the final boss will yield the door to the next floor.
If you have any questions, don't hesitate to ask!
Opening the door in the Netherworld, you'll find yourself in the magical world of Wonderland. However, something went wrong. Two memories of the same world are overlapping, vying for control. Your perception is hazy, your surroundings flickering from one version to another. As you travel through this mad world, you'll have to keep hold of your sanity and your heart.


Welcome to the first stage of Wonderland. Your perception may reveal overgrown wood in a valley...or a colorful, giant forest looming over your shrunken form!
The Vale of Tears
The Vale of Tears is a colorful world of wild growth. The thick canopy overhead effectively casts the place in constant twilight, unless you manage to get to higher ground, though shafts of sunlight sometimes manage to break through. A river runs through the entire valley, full of fish. A giant statue of Alice herself can be found now and again, weeping tears into the river. Mushrooms are in abundance in various sizes and there is only one man made structure -- the Duchess' home. This three-walled ruin of a house is where you will undergo your first challenge...assuming you can get by the Heartless that will stalk you through the valley.
The Forest
It appears you've shrunk when you went through that door! Now the size of a mouse, the colorful forest is gigantic from your perspective. Are those flowers mocking your appearance? Yes. Yes they are. Not only that, but all manner of animal is after you now, you delightful little morsel. Can you convince the flowers to help you? Will you insult them greatly and forge your own path to the end of the forest, where your first task is waiting? Choose carefully, as Heartless are after you as well.
Heartless found in this stage:


Breaking free from the wilds, you'll come across the realm of the Mad Hatter. Depending on your character's state of mind, you'll face either an abandoned factory or a quaint tea party in front of a cottage in the woods.
Hatter's Domain
Once an asylum, the large floating island of twisted metal buildings was converted into a tea factory. Molten tea flows from spigots and spouts, leaving even the most plain hallways a danger to travel. Assuming you can puzzle out a way to get through the factory, fighting Heartless along the way, your second challenge awaits you at the end.
The Mad Tea Party
The path along the woods opens up to a little cottage in a clearing. A long table, lined by mismatched chairs of every type, is stretched out before it. Teapots and cups of every kind dot the table, as well as snacks and cutlery. This is no peaceful tea party, though...the March Hare needs your help! Unfortunately, getting a straight answer out of him is a challenge in itself. Assuming you finally figure out what he needs, your second challenge will begin.
Heartless found in this stage:


The final stage of this floor, where the Queen of Hearts once ruled. Depending on what world displays itself, you will find yourself facing the ruins of a strange castle, overgrown with eerie plant-like debris...or a brightly colored, flowering hedge maze.
Queensland
Once this castle was an imposing structure of stone and sinew, fleshy tendrils and odd bodyparts forming many of the structual points. After the Queen was killed, however, it has become a shell of its former glory. The stone has crumbled, the flesh and plantlife withered and dried to husks. The halls are empty and still as the grave, all former inhabitants of the court gone. However, it's a mistake to believe you're alone here. Heartless have taken residency within the winding corridors and in the courtyard, your final test awaits you.
The Hedge Maze
In contrast to Queensland, the whimsical hedge maze is full and lush, with heart shaped decorative bushes ocassionally lining the path. Don't let the innocent appearance fool you, however. Paths will randomly change on you -- dead ends become secret passageways and straight through-ways will somehow lead you in a circle. Pay attention to the roses. If they've turned red, you're not alone.
If you manage to find yourself in the center of the maze, be prepared for your final test.
Heartless found in this stage:
OOC Information:
Thanks to the Wonderland inhabitants presently in Paixao, two very different memories of the same place created this floor. It's entirely up to you, however, to explore whatever version you'd prefer. The dark gritty world of American McGee's Alice may not be everyone's cup of tea, after all. Same with the whimsical Disney version! Likewise, you can really play with your character's state of mind and have the different versions bleed into each other and change on a whim. The American McGee's version of Wonderland, incidentally, will really play on character's insecurities and fears.
You're welcome to NPC fights with the Heartless, if you wish, or you can ask me to NPC them for you. In either case, once your characters are ready to take on their tasks at the end of each stage, let me know so I can NPC the boss for you. Once your characters have completed a stage, the Cheshire Cat will show up and direct them to where they need to go next.
Defeating the final boss will yield the door to the next floor.
If you have any questions, don't hesitate to ask!